What Makes Doom Eternal Different?

[an error occurred while processing the directive]
2 Просмотры
Опубликовано на Admin В Боевики 2017

Спасибо! Поделитесь с друзьями!


Вам не понравилось видео. Спасибо за то что поделились своим мнением!

[an error occurred while processing the directive]
К сожалению, только зарегистрированные пользователи могут создавать списки воспроизведения.


Follow me on Twitter: https://twitter.com/Thefearalcarrot

Support the channel on Patreon: https://www.patreon.com/ArchitectofGames

Check out Tom Francis' Channel! https://www.youtube.com/user/Pentadact

Doom Eternal came out, and it's been a little divisive - some players love it even more than Doom's 2016 reboot, but some fans just can't get to grips with all the new features, crazy new story and weird focus on platforming - which is weird, because the games both look virtually identical, what changed?

Well, to find out, The Architect is going to need to do a bit of research on classic design wisdom, as well as the extremes of game design philosophy to see how both DOOM 2016 and DOOM Eternal use the same raw ingredients to approach very different themes and experiences.

You Saw:
DOOM Eternal - 2020
DOOM 2 - 1994
Portal- 2007
Metal Gear Rising: Revengance: 2013
DOOM 2016 - oh jeez i dunno
DOOM 3- 2004
GNOG- 2016
Trailblazers- 2019
Frostpunk- 2018
Rimworld- 2018
Dwarf Fortress- 2006
Ico- 2001
Shadow of the Colossus- 2002
Resident Evil 2 Remake - 2019
Fire Emblem Awakening- 2012
Legend of Zelda Breath of the Wild- 2017
Mirror's Edge - 2008
Mirror's Edge Catalyst - 2016
DOOM - 1993
One Step From Eden - 2020

Показать больше

Написать комментарий


Комментариев нет.

Карта сайта и Video sitemap